[Author]
Author = FaZer Missions
[Description]
Description = Difficulty: Easy
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 705.6838
Objectives[0]positionY = -966.877
Objectives[0]positionZ = 30.39533
Objectives[0]Heading = 320
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = SpecialCarbineMk2
Objectives[0]Weapon1 = GrenadeLauncher
Objectives[0]Weapon2 = RPG
Objectives[0]Weapon3 = CombatMGMk2
Objectives[0]Weapon4 = SniperRifle
Objectives[0]Weapon5 = VintagePistol
Objectives[0]mission_ActorsCount = 12
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 705.6491
Objectives[0]mission_Actors[0]positionY = -963.7446
Objectives[0]mission_Actors[0]positionZ = 30.39533
Objectives[0]mission_Actors[0]Heading = 215
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 705.3936
Objectives[0]mission_Actors[1]positionY = -965.677
Objectives[0]mission_Actors[1]positionZ = 30.39533
Objectives[0]mission_Actors[1]Heading = 285
Objectives[0]mission_Actors[1]String_Name = ig_paper
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 227.7438
Objectives[0]mission_Actors[2]positionY = -1347.802
Objectives[0]mission_Actors[2]positionZ = 30.47109
Objectives[0]mission_Actors[2]Heading = 350
Objectives[0]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = CombatPDW
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 229.862
Objectives[0]mission_Actors[3]positionY = -1349.404
Objectives[0]mission_Actors[3]positionZ = 30.47109
Objectives[0]mission_Actors[3]Heading = 340
Objectives[0]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = CombatPDW
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 231.0438
Objectives[0]mission_Actors[4]positionY = -1344.453
Objectives[0]mission_Actors[4]positionZ = 30.47109
Objectives[0]mission_Actors[4]Heading = 170
Objectives[0]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = CombatPDW
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 232.6856
Objectives[0]mission_Actors[5]positionY = -1346.296
Objectives[0]mission_Actors[5]positionZ = 30.47109
Objectives[0]mission_Actors[5]Heading = 155
Objectives[0]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = CombatPDW
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 221.4899
Objectives[0]mission_Actors[6]positionY = -1342.286
Objectives[0]mission_Actors[6]positionZ = 31.07628
Objectives[0]mission_Actors[6]Heading = 320
Objectives[0]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = CombatPDW
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 228.2346
Objectives[0]mission_Actors[7]positionY = -1341.452
Objectives[0]mission_Actors[7]positionZ = 31.3479
Objectives[0]mission_Actors[7]Heading = 144.9984
Objectives[0]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = CombatPDW
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 248.7447
Objectives[0]mission_Actors[8]positionY = -1360.152
Objectives[0]mission_Actors[8]positionZ = 30.55176
Objectives[0]mission_Actors[8]Heading = 39.99998
Objectives[0]mission_Actors[8]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 500
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = MicroSMG
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 255.0752
Objectives[0]mission_Actors[9]positionY = -1340.224
Objectives[0]mission_Actors[9]positionZ = 31.93226
Objectives[0]mission_Actors[9]Heading = 145
Objectives[0]mission_Actors[9]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 400
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MicroSMG
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 252.3212
Objectives[0]mission_Actors[10]positionY = -1337.56
Objectives[0]mission_Actors[10]positionZ = 31.93014
Objectives[0]mission_Actors[10]Heading = 145
Objectives[0]mission_Actors[10]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 500
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MicroSMG
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 262.6813
Objectives[0]mission_Actors[11]positionY = -1346.469
Objectives[0]mission_Actors[11]positionZ = 31.92834
Objectives[0]mission_Actors[11]Heading = 65
Objectives[0]mission_Actors[11]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 500
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = MicroSMG
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 721.495
Objectives[0]mission_Vehicles[0]positionY = -982.897
Objectives[0]mission_Vehicles[0]positionZ = 23.74773
Objectives[0]mission_Vehicles[0]Heading = 269.9984
Objectives[0]mission_Vehicles[0]Name = Exemplar
Objectives[0]mission_Vehicles[0]Model = exemplar
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 1072.823
Objectives[0]mission_Pickup_Props[0]positionY = -3103.104
Objectives[0]mission_Pickup_Props[0]positionZ = -39.49993
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 74.99998
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 1072.822
Objectives[0]mission_Pickup_Props[1]positionY = -3103.196
Objectives[0]mission_Pickup_Props[1]positionZ = -39.49993
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 74.99998
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 1072.9
Objectives[0]mission_Pickup_Props[2]positionY = -3103.119
Objectives[0]mission_Pickup_Props[2]positionZ = -39.49993
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 74.99998
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 705.781
Objectives[0]mission_Pickup_Props[3]positionY = -966.7449
Objectives[0]mission_Pickup_Props[3]positionZ = 29.89533
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 145
Objectives[0]ObjectiveMessages = 4
Objectives[0]ObjectiveMessages[0]positionX = 705.7736
Objectives[0]ObjectiveMessages[0]positionY = -964.8506
Objectives[0]ObjectiveMessages[0]positionZ = 29.39533
Objectives[0]ObjectiveMessages[0]Message = I got bad news... The Russians have realized that we are going to destroy their Cliffford drives
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 708.331
Objectives[0]ObjectiveMessages[1]positionY = -963.5253
Objectives[0]ObjectiveMessages[1]positionZ = 29.41326
Objectives[0]ObjectiveMessages[1]Message = And now they have relocated them. I couldn't figure it out where they put the other 2 drives...
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 5
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 707.7116
Objectives[0]ObjectiveMessages[2]positionY = -967.4099
Objectives[0]ObjectiveMessages[2]positionZ = 30.35627
Objectives[0]ObjectiveMessages[2]Message = So you need to get over one of their warehouses and steal some data again
Objectives[0]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[2]Sender = Lester
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Yellow
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 9
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 709.4457
Objectives[0]ObjectiveMessages[3]positionY = -966.8229
Objectives[0]ObjectiveMessages[3]positionZ = 30.18714
Objectives[0]ObjectiveMessages[3]Message = I've got a location of one. Get there quick!
Objectives[0]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[3]Sender = Lester
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Yellow
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = True
Objectives[0]ObjectiveMessages[3]DelayTime = 14
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 717.2424
Objectives[1]positionY = -964.6406
Objectives[1]positionZ = 29.39533
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 15
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -820.6635
Objectives[2]positionY = 184.0853
Objectives[2]positionZ = 71.08102
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = EXPLOSIONS_ORBITAL_CANNON
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the ~y~Warehouse
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 263.312
Objectives[3]positionY = -1337.149
Objectives[3]positionZ = 23.5378
Objectives[3]Heading = -75
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 25
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Enter the ~y~Warehouse
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 263.4849
Objectives[4]positionY = -1346.243
Objectives[4]positionZ = 30.92207
Objectives[4]Heading = 425
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 6
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 1069.35
Objectives[4]mission_Actors[0]positionY = -3102.365
Objectives[4]mission_Actors[0]positionZ = -38.99993
Objectives[4]mission_Actors[0]Heading = 290
Objectives[4]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 500
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = StunGunMultiplayer
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 28
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = 5
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 1069.289
Objectives[4]mission_Actors[1]positionY = -3103.566
Objectives[4]mission_Actors[1]positionZ = -38.99993
Objectives[4]mission_Actors[1]Heading = 265
Objectives[4]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 500
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = StunGunMultiplayer
Objectives[4]mission_Actors[1]Variation = Custom
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 28
Objectives[4]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[4]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 3
Objectives[4]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 1
Objectives[4]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[1]PROP_HATS_INDEX = 5
Objectives[4]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[4]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[4]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[4]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[4]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 1070.214
Objectives[4]mission_Actors[2]positionY = -3105.44
Objectives[4]mission_Actors[2]positionZ = -38.99993
Objectives[4]mission_Actors[2]Heading = 335
Objectives[4]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = StunGun
Objectives[4]mission_Actors[2]Variation = Custom
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 1
Objectives[4]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[4]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 1070.016
Objectives[4]mission_Actors[3]positionY = -3100.564
Objectives[4]mission_Actors[3]positionZ = -38.99993
Objectives[4]mission_Actors[3]Heading = 225
Objectives[4]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = StunGun
Objectives[4]mission_Actors[3]Variation = Custom
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 1
Objectives[4]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 1071.942
Objectives[4]mission_Actors[4]positionY = -3099.358
Objectives[4]mission_Actors[4]positionZ = -38.99993
Objectives[4]mission_Actors[4]Heading = 185
Objectives[4]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = StunGun
Objectives[4]mission_Actors[4]Variation = Custom
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[4]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 1072.27
Objectives[4]mission_Actors[5]positionY = -3106.001
Objectives[4]mission_Actors[5]positionZ = -38.99993
Objectives[4]mission_Actors[5]Heading = 10.00001
Objectives[4]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = StunGun
Objectives[4]mission_Actors[5]Variation = Custom
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 1
Objectives[4]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[4]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1072.735
Objectives[5]positionY = -3102.848
Objectives[5]positionZ = -39.99993
Objectives[5]ObjectiveRotation = 450
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 1071.035
Objectives[6]positionY = -3103.404
Objectives[6]positionZ = -39.99993
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 8
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = 1064.659
Objectives[6]ObjectiveMessages[0]positionY = -3105.157
Objectives[6]ObjectiveMessages[0]positionZ = -39.99993
Objectives[6]ObjectiveMessages[0]Message = We got this spook!!!
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = Russian Terrorist
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Red
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 1051.577
Objectives[6]ObjectiveMessages[1]positionY = -3105.973
Objectives[6]ObjectiveMessages[1]positionZ = -39.99993
Objectives[6]ObjectiveMessages[1]Message = Goodnight. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Objectives[6]ObjectiveMessages[1]Contact = CHAR_HUMANDEFAULT
Objectives[6]ObjectiveMessages[1]Sender = Cliffford Operator
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = Red
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 5
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -826.8103
Objectives[7]positionY = 185.4072
Objectives[7]positionZ = 70.96647
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = False
Objectives[7]MissionSettings_StopMusic = True
Objectives[7]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Teleport_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2422.499
Objectives[8]positionY = -4627.812
Objectives[8]positionZ = -0.1439166
Objectives[8]ObjectiveRotation = 795
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Text2 = 
Objectives[9]Type = Kill_Actors
Objectives[9]positionX = 2406.86
Objectives[9]positionY = -4640.861
Objectives[9]positionZ = 1.006244
Objectives[9]KillAll1 = False
Objectives[9]KillAll2 = True
Objectives[9]Kill_Actors_Add_Blips = True
Objectives[9]Kill_Actors_Add_Markers = False
Objectives[9]DropPickups = False
Objectives[9]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 3327.866
Objectives[9]ObjectiveMessages[0]positionY = 5165.345
Objectives[9]ObjectiveMessages[0]positionZ = 17.49256
Objectives[9]ObjectiveMessages[0]Message = ~r~Cliffford's operator has put you to sleep for a few hours... You are being kidnapped and this is a dream
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Blue
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

